Two Player Cards

Rules

House rules at this table

Each game has its own page with the full house rules and a play button. Kitchen rules wander; these are the ones the server uses, for two players.

Last Card

Last Card

Last Card is the shedding game played in New Zealand kitchens and pubs. This table is built for two: you and a friend on another device, or you against the computer. House rules here match the common NZ version, not Uno and not casino Last Card.

Full rules and play

500

500

500 is the trick game of New Zealand and Australia. Most tables need four. This one is cut for two: you bid against the person across the table, not a partner. 43-card pack, three in the kitty, bowers and the joker.

Full rules and play

Cribbage

Cribbage

Six-card cribbage for two. No board to pack: you peg on this table to 121. Throw two to the crib, play to 31, then count the show. Vs a friend on another device, or the computer.

Full rules and play

Gin Rummy

Gin Rummy

Gin Rummy is the two-player rummy game: ten cards, draw and discard, knock when deadwood is 10 or less. This table is head-to-head only. Ace is low in runs (A-2-3, not Q-K-A).

Full rules and play

Go Fish

Go Fish

Go Fish for two. Seven cards each, rest in the ocean. Ask for a rank you already hold. Four of a rank is a book. Most books wins. Vs a friend on another device, or the computer.

Full rules and play

Hearts

Hearts

Hearts cut for two. Thirteen cards each, the rest a stock. After every trick the winner draws, then the loser. Pass three, follow suit, dump hearts and the queen of spades. Lowest match score when someone reaches 100.

Full rules and play

Speed

Speed

Speed is a race, not a turn game. Both of you play at once onto two shared centre piles. One rank up or down. Ace sits next to king and two. First to empty hand and stock wins.

Full rules and play

Double Solitaire

Double Solitaire

Two Klondike layouts, one race. Each of you has a 52-card pack, a seven-pile tableau and a stock. Eight shared foundations in the middle. First to get all 52 of their cards onto the foundations wins. Both play at once.

Full rules and play

Stockpile

Stockpile

Stockpile is the two-player stacking game: empty your personal stock of 20 by building shared centre piles from 1 to 12. Wilds play as whatever the pile needs. Same family of play as Skip-Bo, without the brand.

Full rules and play